Some of them might look like a waste of time to you, but they were actually either quite easy to accomplish or useful in terms of learning experience for other projects and occupations.Īnd so, despite having called "v1.0" the last demo before the final release, I felt the need to present you an update, something tangible and full of requested features and fixes. I hope they will still be interested to help out as soon as the development will regain a steady pace.Īnyway, what I did was concentrating on coding Ch.2, preparing the game for translations, fixing Ch.1 bugs and adding extra features. It's sad, because I definitely loosened the existing bonds with our faithful cooperators, especially Jamison Alderson and Master Pixelmold. Managing other people's work was not an option, due to time required and the fact I already had a (now finished) job as a project manager for another game. So, has there been any progress at all in Forge? Yes! Has it been much? Sadly nope. At least you'll see that I'm truly passioned, to the point I try to struggle to carry on and still save Forge a little spot in my life. Truth be told I didn't want to share all that in the first place, but then I decided it was worth it. I'm sure a lot of you can relate to that, though I'm not saying all this because I want your pity (or your money). I didn't even had the time to go out much for fun, and this is neither healthy nor ideal. The worst thing about this cyle is how it drains your energy, so that the little free time left didn't go into Forge development, but mostly into cheap relaxation passively watching movies, series or playing games. With only some occasional freelance translations and computer repairs, that search took most of my free time. To be as brief as I can, the worsening of the financial crysis that has stroke Italy and the conclusion of some previous job experiences made it necessary for me to actively look for other occupations. In the "New Year 2014" post there were hopes, expectations, plans and generally all seemed quite promising. So, first of all, it's really been about a year since the last update. Well, despite all the thinking, I haven't come up with anything satisfying, so I'll simply rely on my guts and put my mind to rest. Game is more about the idea of redemption than actual morality.I've been thinking a lot in the days preceding this update, puzzled about what words I could use to provide an effective mixture of explanations, news and apologies. Game gives MC key non-choice to bring home that we are all ♥♥♥♥♥ and should not act like vainglorious cucks. It sort brings it home harder at the end, than it would have had you known beforehand. It sort of foreshadows the fact that maybe MC is a ♥♥♥♥ too. I think its cool that it lets you know you are a ♥♥♥♥ after the fact just like with the other characters. The whole thing about pushing the player into picking the dark key is to make the player recognize that the MC is guilty too just like all the other "bad" characters in the game. I think that's the logic the game is going for. Why should mechanical lady reedeem you if you dont reedem others too? The whole idea of putting the MC in the position of judge, while the game judges you. All of the people you could choose to kill did something horrible as well and the only shred of "good" you COULD do was to redeem them. The MC murdered his gf because he was jealous. I think the point that the game tries to get across is the whole idea of redemption.
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